英語圏の方々が作成したpuella magi wikiというサイトにQB狩りのwikiもあるのですが、情報がかなり古いので(o8queさんの本家時代?)、大幅なスキル変更などの無い本家からのキャラクターはまだ良いのですが、だお鯖以降追加のキャラクター6キャラについては全く書かれていないので、Google翻訳を併用しながら英語でまとめました。
wrong englishや間違った項目があれば指摘してください!
Please point out any wrong english or wrong explanation!
The numbers separated by "-" are the minimum ability value on the left and the maximum ability value on the right.
Normal skills can be used from the beginning, and "愛スキル" are enabled from 愛Lv1 (In other words, 愛 value 1000).
From then on, the "愛スキル" will be strengthened in units of "愛Lv" (Increment by 愛1000 strengthened).
Oriko Mikuni (美国織莉子)
1. Avoid dmg 85-95%
2. Reload spd +25% except for melee weapons
- Constant regardless of 愛 value
3. (愛スキル) Second avoid
- When the HP is such that avoid in "skill 1" is not activated and you die, there is a chance to nullify the attack and defeat the QB.
- 53-80%, Avoid and defeat QB
Kirika Kure (呉キリカ)
1. 40-80 AGI boost that can ignore stat cap
2. Increase knockback at moving atk (regardless of the type of weapon)
- forward/side/back/stop (+10/+5/+0/+2)
- Constant regardless of 愛 value
- From my research, diagonal forward seems to be +10 knockback and diagonal back is +5 knockback (However, please note that this is not an accurate my research)
3. (愛スキル) 5-50ms, limit break of melee atk-spd
- In other words, atk-spd limit is 145-100ms (However, even at the fastest speed, the limit is 107ms. ex: 300ms / 2.80agi = 107.1428...)
4. (愛スキル) Increase 1.05-1.50x dmg at foward moving attack
- Even if you move diagonally forward, the damage increase effect will occur.
Yuma Chitose (千歳ゆま)
1. Add shockwave at melee atk
- Shockwave range 30-75.
- Shockwave dmg is 1/4 of melee direct atk.
- Shockwave critical is equal of melee direct atk.
- Shockwave knockback is 1/10 of melee direct atk.
- Fatal-atk(致命打) from melee weapons has the same chance of being applied to shockwave.
2. Heal around
- Constant regardless of 愛 value
- Increasing the spirit value will shorten the recovery interval and increase the amount recovered.
ex1: spirit 100 : Heals 20 HP every 20 seconds
ex2: spirit 200 : Heals 40 HP every 10 seconds
- heal 1.5x HP to Kyoko , heal 1/5 HP to Dark Sayaka , heal 0 HP to Devil Homu and other Yumas.
- Kills increases as the heal gauge fills up. It seems to increase for every multiple of 40 of the spirit value, but investigation is required (When I checked, it did not follow the calculation formula on JP wiki. however, It's probably roughly correct.)
3. (愛スキル) Add big knockback at probability
- Big knockback at 11-20% chance
- The amount of increased knockback varies depending on the type of weapon.
- melee weapon : +50 knockback
- shooter : +20 knockback
- bomber : +10 knockback
Ribbon Homu (リボンほむら)
1. Increase 15-20 dmg to min and max dmg
2. Power up of bows weapon
- rose bow : 2x ammo , +25-30% late of fire , +4 knockback
- black bow : 1.5x dmg , +20-25% critical , +25-30% reload spd , infinite range
3. (愛スキル) 2-20 all stat boost (cannot exceed 200)
Devil Homu (悪魔ほむら)
1. Takes damage every time you reload (does not become 0)
2. Reload speed increases as HP decreases
- Increase 50-75% atk-spd of melee weapon (limit 150ms)
- Increase 75-100% atk-spd of other weapon
(The above is for HP1)
3. (愛スキル) Increase 3-30% atk-spd of melee weapon (can break 150ms limit)
Nagisa Momoe (百江なぎさ)
1. Transformation
- Consumes 50 HP and transforms for 2 seconds.
- While transforming, she can prey on QB and Damage becomes 1.
2. Heals own HP by 2 every 5.0-3.0 seconds
3. (愛スキル) QB maximum HP percentage damage added for ranged weapons a little (0.1-1.0%) and +4 knockback for ranged weapons.
4. (愛スキル) Atk-spd of ranged weapons increases with each shot.
5. (愛スキル) Increasing magic value increases ranged weapons are maximum/current HP percentage dmg.
- ex: Pipe bomb QB's current HP dmg +8% and magic value 150 = actual QB's current HP dmg is 12% (8 * 1.50). The same goes for maximum HP percentage dmg.
- The ranged weapons mentioned in each item above are other than melee weapons.
追記:
また、puella magi wikiの時点より新しくなった既存10キャラクターについて、変更点のみ簡単に追記します。
We will also briefly describe the changes to the existing 10 characters that have been updated since the puella magi wiki.
Madoka Kaname (鹿目まどか・まどっち)
- 20-30 to all stats
- Increased stat now only partially breaks the cap. (10-100% of increased stat)
- 2-3x Number of penetrations
Homura Akemi (暁美ほむら・ほむほむ)
- 2-3x ammo.
- 3-30% increase fire-rate (ranged weapons only. and limit of ranged attack-speed of 100ms remains unchanged.)
Sayaka Miki (美樹さやか・さやかちゃん)
- 40-60% increase atk-spd for melee weapon.
- 3x faster respawn speed.
- Melee atk-spd is further increased when invincible (1.35-1.80x. can break 150ms limit)
- 1.05-1.50x probability for fatal-atk(致命打)
Mami Tomoe (巴マミ・マミさん)
- Deals 20-70% more damage with all weapons
- 15-30% added critical chance
- Critical hits occur multiple times. (ex: 150% critical case, at first critical is 100% and second critical is 50%. 25x dmg if both become critical)
- 55~100% added critical chance at only last 1 shot(only shooter weapon)
Glasses version of Homu (メガネほむら・メガほむ・Moemura)
- Explosions are 10-30% larger.
- Attacks 30% faster with all weapons.
- (愛スキル)Explosives now penetrate depending on 愛Lv (Penetrates 1.4-5.0)
Because it took a long time, so I'll explain it more simply (sry)
Kyoko Sakura (佐倉杏子・あんこ) : No major changes. The closer the QB is, the higher the knockback will be.
God version of Madoka (まど神様)
- (愛スキル)Luck cap is 250-300
- (愛スキル)increase other stat than your luck, your luck will increase (5-50% of other rise value)
Dark Sayaka (絶望さやか・黒さやか)
- (愛スキル)6-15% chance to Heal 1HP when dealing damage
Charlotte (お菓子の魔女・シャルロッテ)
- Moves 2-3x faster depending on weapon.
- If you ram someone while moving, the damage will be reduced by 5 (lower limit 5)
- (愛スキル)5-50% of the stat-points allocated to the agility value are added to the spirit value (not exceed 200 cap).
- (愛スキル)5-50% of the stat-points allocated to the spirit value are added to the agility value (not exceed 200 cap).
Hitomi Shizuki (志筑仁美・腹パン)
- (愛スキル)Added 3-12 knockback to bucket poison gas attack.
- (愛スキル)Added Fatal-Attack at point-blank range (Added 6-15% Fatal-Attack at 10-28 range)